Ansehen
Videos & Trailer
Alle hinterlegten Clips bleiben nah am Test, damit Kontext vor oder nach dem Lesen schnell erreichbar ist.
Loading video...
Erhältlich bei
Einleitung
An emotional narrative point-and-click about a daughter caring for her mother as dementia reshapes their bond. Explore heartfelt conversations, fragmented memories, and story-driven puzzles on a journey of caregiving and learning to let go.
Love is heavy. Care is relentless. Watching someone you love fade is a quiet, piercing heartbreak you can’t prepare for. In this game, you step into the shoes of a daughter, moving through a world shaped by dementia - not to solve it, not to fix it, but to live it, feel it, and carry it alongside the one you love. Every gesture, every pause, every choice matters.
Gameplay isn’t a distraction - it is the story. Simple, deliberate interactions and inventive puzzles put you inside moments of tenderness, confusion, and heartbreak. Seven chapters guide you through caregiving’s emotional terrain: the exhausting patience, the fragile joys, and the quiet sorrow of learning when to hold on - and when to let go.
Dementia is at the heart of the experience, shaping every conversation, memory, and interaction. Each day reveals shifting moods and fractured recollections, blurring the line between truth and misremembering. As the mother’s world becomes more fragile and uncertain, the gameplay mirrors her fading clarity — guiding you through moments of confusion, tenderness, and the quiet heartbreak of watching someone slip away.
Fazit
Ein interessantes Spiel, das es wert ist, genauer betrachtet zu werden.
Das könnte dich auch interessieren
Weitere Reviews aus der Kategorie game.

Einleitung Desktop Explorer is an eerie point-n-click mystery game through the abandoned profiles of an old PC. Rummage through the abandoned profi...

Einleitung Speedrun as a Hyper Fast Ape in this parkour focused FPS. Dash, grapple, and blast through deadly obstacle courses using a massive arsena...

Inhaltsverzeichnis - Einleitung - Gameplay, Spielgefühl und Kernsysteme - Welt, Struktur, Umfang und Wiederspielwert - Technik, Präsentation, Kritik...
